About Raftel Engine
Raftel Engine is a high-performance and extensible 3D graphics engine developed in C++ with OpenGL. It is designed to facilitate immersive game development and real-time rendering for modern platforms.

Raftel was created as part of the 3rd year Programming Module at ESAT (Escuela Superior de Arte y Tecnología), during the 2024/2025 academic year. The project was built by Carlos Mazcuñán and Marc Folgado as an academic initiative to demonstrate mastery in engine architecture, modular systems, rendering techniques, and advanced OpenGL pipelines.
The engine supports forward and deferred rendering, dynamic lighting, an ECS architecture, and an integrated editor using ImGui. Through a combination of performance and clarity, Raftel is intended as both a teaching tool and a foundation for future graphics projects.
With plans for continued development and expansions, Raftel is an open project—accessible on GitHub—and welcomes collaboration and feedback from the developer community.
We aim to continue evolving Raftel with new features, improvements in tooling, and broader support for various platforms and workflows. Join us in building the future of open graphics development!