I'm Carlos Mazcuñán Blanes, a game programmer with an HND in Videogame Programming (ESAT). What really drives me is that moment when a technical problem that seemed impossible starts to make sense, when you find that elegant solution that makes everything click.
Core Skills
- C / C++
- Gameplay Systems
- Unreal Engine 5
- OpenGL / GLSL
- Rendering Pipelines
- Unity
- Git & Perforce
- Profiling & Optimization
How I Work
I specialize in gameplay and graphics, building robust and efficient systems in C++, Unreal Engine, and OpenGL. From rendering pipelines to internal tools, I like taking features from technical design to final polish.
But code is only one part. My teammates often say I'm the one who keeps the good vibe in the team. I believe communicating well and adapting to different ways of working is just as important as writing clean code. I'm comfortable working under pressure, and I enjoy that environment where everyone rows in the same direction to move a project forward.
I also code outside of work. I'm always tinkering with a side project or learning some new technology out of pure curiosity. After work hours, I keep coding because I enjoy it, whether that's personal projects or learning new things.