01. Perspective Landscape (Code Profiling)


Animated perspective point-cloud landscape implemented in C and rendered with SDL 1.2 on Linux. I profiled the core routine (DoEffect) and optimized memory access and arithmetic in the hot loop, reducing the landscape computation time to approximately 0.03 ms on the target hardware.

02. About Me


Let's Work Together

I'm currently open to new opportunities as a programmer. Whether you need gameplay systems, graphics features, or technical consultation, I'd love to hear from you.

Get in touch