Defines the Vertex, Mesh, and MeshFactory for handling and rendering 3D mesh data.
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#include <vector>#include <string>#include <assimp/Importer.hpp>#include <assimp/scene.h>#include <assimp/postprocess.h>#include <GL/glew.h>#include <glm/glm.hpp>#include <raftel/material.hpp>#include <raftel/shader.hpp>#include <raftel/global_macros.hpp>#include <raftel/engine.hpp>Go to the source code of this file.
Classes | |
| struct | Raftel::Vertex |
| Represents a 3D vertex with attributes like position, normal, and texture coordinates. More... | |
| class | Raftel::Mesh |
| Represents a 3D mesh, including vertex data, indices, and materials. More... | |
| class | Raftel::MeshFactory |
| A factory class for creating and loading meshes. More... | |
Defines the Vertex, Mesh, and MeshFactory for handling and rendering 3D mesh data.
This file contains definitions for the Vertex structure, the Mesh class, and the MeshFactory class. These are used to handle, load, and render 3D mesh data in a graphics application.
The Vertex structure represents a 3D vertex with attributes like position, normal, and texture coordinates.
The Mesh class is responsible for storing and rendering the mesh data, including handling materials and OpenGL buffers.
The MeshFactory class provides functionality to create and load meshes efficiently, using either single-threaded or multi-threaded operations.
Definition in file mesh.hpp.