Raftel Engine
 
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raftel Directory Reference

Files

 camera.hpp
 
 components.hpp
 
 deferred.hpp
 
 ecs.hpp
 
 engine.hpp
 
 global_macros.hpp
 
 imguiRenderer.hpp
 
 imguiWindows.hpp
 
 input.hpp
 
 job_system.hpp
 JobSystem class for managing multi-threaded task execution.
 
 material.hpp
 Defines the Material class for handling surface properties and textures.
 
 mesh.hpp
 Defines the Vertex, Mesh, and MeshFactory for handling and rendering 3D mesh data.
 
 shader.hpp
 Defines the Shader and ShaderProgram classes for managing shaders in OpenGL.
 
 shadow.hpp
 Header file for managing the shadow map in OpenGL.
 
 shape.hpp
 Defines the Shape class for 2D shapes in a graphical environment.
 
 systems.hpp
 Declares the RenderSystem class for managing rendering systems and updating entities in a graphical environment.
 
 texture.hpp
 Contains the definitions for the TextureImage and Texture classes.
 
 transform.hpp
 Provides the definition of 2D transformation operations for objects.
 
 window.hpp
 Provides the definition of window management and system setup for the Raftel engine.