Handles rendering of the ImGui interface. More...
#include <imguiRenderer.hpp>
Public Member Functions | |
| imguiRenderer (GLFWwindow *window) | |
| Constructs an imguiRenderer and initializes ImGui for rendering. | |
| void | newFrame () |
| Starts a new ImGui frame. | |
| void | endFrame () |
| Ends the current ImGui frame and renders it. | |
| imguiRenderer (const imguiRenderer &)=delete | |
| Deleted copy constructor to prevent copying. | |
| imguiRenderer & | operator= (const imguiRenderer &)=delete |
| Deleted copy assignment operator to prevent copying. | |
| imguiRenderer (imguiRenderer &&)=delete | |
| Deleted move constructor to prevent moving. | |
| imguiRenderer & | operator= (imguiRenderer &&)=delete |
| Deleted move assignment operator to prevent moving. | |
Handles rendering of the ImGui interface.
Definition at line 30 of file imguiRenderer.hpp.
| Raftel::imguiRenderer::imguiRenderer | ( | GLFWwindow * | window | ) |
Constructs an imguiRenderer and initializes ImGui for rendering.
| window | Pointer to the GLFW window. |