Definition at line 14 of file engine.hpp.
◆ getFileName()
| std::string Raftel::Engine::getFileName |
( |
const std::string & | path | ) |
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inline |
◆ Instance()
| static Engine & Raftel::Engine::Instance |
( |
| ) |
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inlinestatic |
◆ ambient_light
| glm::vec3 Raftel::Engine::ambient_light = glm::vec3(0.1f, 0.1f, 0.1f) |
◆ has_ambient_light
| int Raftel::Engine::has_ambient_light = TRUE |
◆ internalMeshes
| std::vector<std::shared_ptr<Raftel::Mesh> > Raftel::Engine::internalMeshes |
◆ lights
◆ meshes
| std::vector<std::shared_ptr<Raftel::Mesh> > Raftel::Engine::meshes |
◆ numEntities
| int Raftel::Engine::numEntities |
◆ numLights
| int Raftel::Engine::numLights |
◆ point_lights
| std::vector<std::shared_ptr<Raftel::Entity> > Raftel::Engine::point_lights |
◆ SCREEN_H
| float Raftel::Engine::SCREEN_H |
◆ SCREEN_W
| float Raftel::Engine::SCREEN_W |
◆ selectedEntity
| int Raftel::Engine::selectedEntity |
◆ spot_lights
| std::vector<std::shared_ptr<Raftel::Entity> > Raftel::Engine::spot_lights |
The documentation for this class was generated from the following file:
- C:/Users/carlo/OneDrive/Documentos/GitHub/3PVG_PMG_24_mazcunyabla_folgadoba/include/raftel/engine.hpp