01. Pathfinding Sandbox


Developed as a collaborative academic exercise, this Pathfinding Sandbox explores classic search algorithms over a configurable grid. The scenario features a controllable agent, a target node, and blue obstacle tiles that cannot be traversed. Users can launch different strategies, with A* highlighted for its optimal-path guarantees and efficiency.

The visual layer is rendered with our school's internal graphics framework, while ImGui powers an interactive control panel to tweak heuristics, toggle diagonal movement, or inspect open and closed sets in real time. This combination makes it easy to compare algorithm behaviour and understand how cost functions influence the final path.

The project also includes a dedicated "Pac-Man" mode that recreates the classic maze. Enemy ghosts reuse the A* implementation to chase the player, showcasing how the navigation system adapts from sandbox experimentation to gameplay.

02. About Me


Let's Work Together

I'm currently open to new opportunities as a programmer. Whether you need gameplay systems, graphics features, or technical consultation, I'd love to hear from you.

Get in touch