Carlos Mazcuñán Blanes | Developer

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01. PhyloGen


PhyloGen is a procedural botany playground born from my collaboration with Marc Folgado. At its core lies an L-System interpreter that grows plants by rewriting symbols into turtles, which then trace vector branches, leaves, and blossoms before being lofted into 3D meshes.

The editor exposes dozens of knobs letting you morph a seedling into a dense forest or coral-like abstractions. A live preview updates every tweak, while export profiles bake the geometry into optimized meshes ready for game engines.

You can download some example outputs generated with PhyloGen:

Download Examples

02. About Me


03. Contact


I'm currently looking for new opportunities as a programmer. Whether you have a question or just want to say hi, I'll do my best to get back to you!