This is the complete list of members for Raftel::Camera, including all inherited members.
| Camera(Raftel::Window *w) | Raftel::Camera | |
| ChangeSpeedWithKey(Raftel::Window *window, Raftel::Input::Keys key_, float fastSpeed=5.0f, float normalSpeed=2.0f) | Raftel::Camera | |
| ChangeSpeedWithScroll(Raftel::Window *window, float speedOffset) | Raftel::Camera | |
| getMovementSpeed() const | Raftel::Camera | |
| getPosition() const | Raftel::Camera | |
| getProjectionMatrix() const | Raftel::Camera | |
| getRotation() const | Raftel::Camera | |
| GetState() const | Raftel::Camera | |
| getViewMatrix() const | Raftel::Camera | |
| PossessedInput(Raftel::Window *window) | Raftel::Camera | |
| Rotate(float angle, const glm::vec3 &axis) | Raftel::Camera | |
| SetPosition(const glm::vec3 &position) | Raftel::Camera | |
| SetRotation(const glm::vec3 &rotation) | Raftel::Camera | |
| SetState(CameraState newState, GLFWwindow *window) | Raftel::Camera | |
| setUniforms(ShaderProgram &prg) | Raftel::Camera | |
| ToggleState(Raftel::Window *window, Raftel::Input::Keys key_) | Raftel::Camera | |
| ToggleState(Raftel::Window *window, Raftel::Input::Buttons button_) | Raftel::Camera | |
| Translate(const glm::vec3 &translation) | Raftel::Camera | |
| Update(const std::unique_ptr< Window > &window) | Raftel::Camera |